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nphysics integration for the Specs entity component system
Rust game development tutorial with specs ECS and SDL2
Data-oriented and data-driven game engine written in Rust
Specs - Parallel ECS
A generic scene graph extension for Specs
A collection of benches for specs
Gluing together ggez and specs
BVH acceleration structure with SPECS
A storage for synchronising specs with an external library
Addition to Specs for tile maps