Memory allocator written in pure Rust for GPU memory in Vulkan and in the future DirectX 12
An in-memory implementation of Ligature based on persistent data structures.
A text interface to manipulate a company's employees (in-memory implementation)
Provide a custom heap allocator to be used in baremetal environments
Got any useful tips about Traverse-Research/gpu-allocator?
... I send out a list of most interesting libraries and apps in the "Rust" section to about 1100 subscribers.
Do you want it too?