Upload multipart files with percentage progress for android using php/java server - kotlin - rxandroid
An Android data-driven, percentage-based UI Card Gallery Library
Idiomatic statistical operators for Kotlin
Forth Year Final Year Project. Android Mobile Application Which will use a neural network and Image recogniton to predict a users body fat percentage.
Geo quiz application contains 6 questions, the user can select the answer by tapping the button True/False. The interactive quiz shows whether the user tapped the correct or incorrect answer and immediately pops up the result for 3 seconds. It contains 6 beautiful images that get changed with each question. After answering the question, the user can go to the next question by clicking on the next question button and vice-versa. The user can go to the next question even by tapping on the question. Once a user provides an answer for a particular question, both the buttons True and False are disabled for that question to prevent the repetition of answers. After the user provides answers for all of the quiz questions, it displays a Toast with a percentage score for the quiz. It is modified to make sure that there is no data loss in the app between device rotations.
This Kotlin app is of my own concept and design. I decided to make a "Shell Game". Basically, a user presses "Shuffle", and one of the three green buttons gets a star. If is the user's job to choose the one that has the star. Upon pressing "Shuffle", the green buttons all get a "question mark" as their text. Then, a user can choose one of the buttons. If the user chooses correctly, a "star" will be revealed. If not, then an "X" will be revealed. Users can continue the game, or start over completely by long-pressing the "Shuffle" button. Each move, the user's win-loss ratio will be calculated, including a percentage. Each win or loss is also shown in graphical form at the bottom of the app. On top of that, there is a TextView that says whether the player is in line with the odds, or is above or below what the odds would dictate (assuming a truly random sorting each time the "Shuffle" button is pressed). Note that I created the buttons in XML, and each button has both a "default" and "pressed" look to it. Finally, I added a way to win, lose, or draw in the game, making there be ten guesses until the game ends and needs to be restarted by long-pressing the "Start" button that appears in the place of the "Shuffle" button upon the game ending.