Procedural Landmass Generation in Unity
Procedural generation library for Unity
Procedural Generation Tilemaps with unity
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.
Source code for Procedural Terrain Generation Tutorial
This is an older version of a procedural planet generation. I'm actually working on an other version that is way better optimized and have a lot of added features. Feel free to use this code until I upload the new one. Note: if u plan on using it i recomend to implement an octree for finding the tiles that need to be load, it improve the loop time a lot.
Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.
The aim of this project is to procedurally generate a scene within the unity game engine. The assignment documents state that the scene should contain "mobile homes".