C# / procedural generation

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Procedural Landmass Generation in Unity

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Procedural generation library for Unity

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Procedural Generation Tilemaps with unity

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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

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Source code for Procedural Terrain Generation Tutorial

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This is an older version of a procedural planet generation. I'm actually working on an other version that is way better optimized and have a lot of added features. Feel free to use this code until I upload the new one. Note: if u plan on using it i recomend to implement an octree for finding the tiles that need to be load, it improve the loop time a lot.

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Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.

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The aim of this project is to procedurally generate a scene within the unity game engine. The assignment documents state that the scene should contain "mobile homes".

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(no description)

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Procedural Mesh Generation used to create 3D vechicle models

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