An example project demonstrating the basics of Unity's Editor scripting functionality.
A graph node editor for generating C# scripts using .Net's CodeDOM in Unity.
SuperTux editor source code. (Unsupported. Use the in-game editor or flexlay instead.)
A C# library with a WPF node editor component based on ReactiveUI
Coroutines for Editor scripts, just like regular coroutines.
A Windows Runtime Component wrapper around the web-based Monaco Editor.
Node Editor for Raymarch Model System