MonoGame/FNA Library that extends functionality of the SpriteFont.
One framework for creating powerful cross-platform games.
A bloom filter module, which can easily be added to existing applications. Solution includes sample
A quick and dirty tool showing the built-in shaders of the Xenko game engine and their inheritance hierarchy
Full source code for all projects from my course on C# and MonoGame
Got any useful tips about rds1983/Myra?