Lite reliable UDP library for Mono and .NET
A full example of using the low level UNet transport API in unity3d
Magic mirror application. Written with C# .NET, UWP. For presentation @ MKE DOT NET 2016.
Microsoft SQL Server transport and persistence for Rebus
XCode 4 project editor for Unity3D postprocess.
A .NET C# Implementation of QUIC protocol - Google's experimental transport layer.
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
A community replacement for Unity's abandoned UNET Networking System.
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