Brain Simulator is a platform for visual prototyping of artificial intelligence architectures.
Prototyping is a collection of helpers for MVC to assist with wireframing.
Artificial intelligence in Unity using graphs and the pathfinding RTA* algorithm.
C# implementation of algorithms from Russell And Norvig's "Artificial Intelligence - A Modern Approach"
Simple app to simulate the usage of a barcode scanner.
VR Flight Simulator using Unity and X-Plane 10
C# implementation of the various algorithms based on Genetic Algorithm, Genetic Programming and Artificial Neural Networks.
Unity Artificial Intelligence Programming, Fourth Edition, Published by Packt.
An ecologically inspired multi-agent system. Agents are designed with neural network based decision making, and complex resource requirements.
A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for strict movement rules to be enforced. Written in C# (Unity)
Unity 2018 Artificial Intelligence Cookbook - Second Edition, published by Packt
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
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