C++ library and tools for parsing Starcraft II replay files
StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
This is a pintool that can analyze target dynamically and output code blocks and "key frames".
A rewindable replay system that is used within the Unreal Engine 4. Records a game session and then allows the user to scrub through the playback. Used to help debug and reproduce gameplay bugs.
A tool which allows osu! players to analyze beatmaps and replays
LLVM instrumentation pass and Scheduler for recording the execution of multithreaded programs and replaying them under a given thread interleaving.