Rendering Engine using C++ and OpenGL
3D C/C++ Game Engine - Created By Brady Jessup
Rendering engine/framework on DirectX 11. Features Hybrid Rendering, PBR, Subsurface Scattering, SSR, Shadow Mapping etc.
A 3D rendering engine (including support for 2D) developed using OpenGL and C++
Small C++14 render engine
A Non-Euclidean Rendering Engine for 3D scenes.
High-Performance Real-Time Forest Rendering Engine developed using Vulkan
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Simple render engine for OpenGL