Packages for common geometric calculations including the ROS transform library, "tf". Also includes ROS bindings for "bullet" physics engine and "kdl" kinematics/dynamics package.
XbimGeometry contains the CLR interop libraries and the c++ engine used to compute the 3D geometry of models.
Open source IFC library and geometry engine
Simple C++ geometry processing library.
A Non-Euclidean Rendering Engine for 3D scenes.
Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring